
- #GOD OF WAR ASCENSION FURNACE PUZZLE PS3#
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Weapons such as the club, sword, and javelin each boast unique attributes, unlocking new combat options throughout the course of the game. Rather than have multiple side-arms, you can now carry one unique item throughout the course of the game, which brings some variety to fights. If there’s any area that helps to highlight the protagonist’s roots, it’s through his ability to pick up weapons in the world. There was a real opportunity to pull back the curtain on the brute before he was blinded by revenge here, but instead we’re introduced to a slightly disturbed warrior who conducts himself in much the same way as he’s always done – by cutting everything and everyone into tiny little pieces. There are signs of the protagonist’s struggle as he tussles with his inner demons, but the promise of learning about the character’s roots is never really realised, and the game ends up feeling like a missed opportunity as a result. While the developer has expressed its desire to humanise the antihero in the past, it ends up getting lost in its own ambitions. We suspect that the bright colours are designed to contrast the supposed sadness in the storyline – we can’t be sure, because the narrative is messier than the trail of blood that Kratos leaves in his wake. Seaports and sunny islands replace the bleak underworld settings of previous entries, allowing the studio to really showcase shrubbery and serene oceans for extended periods of time. It’s arguably the most colourful of the God of War games, too, which perhaps reflects the title’s position in the overall series’ timeline.
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There are moments where the scale is so big that it becomes a detriment to the actual gameplay – fighting on the back of an enormous mechanical snake as it races through a collapsing ice cavern is one such area – but it’s hard not to appreciate the spectacle as you zip through the world. The frame-rate – which hovers around the series’ 60FPS benchmark without too many hiccups – gives the animation an extraordinarily believable appearance, which is particularly noticeable when the camera zooms out on antagonists large enough to fill the screen.
#GOD OF WAR ASCENSION FURNACE PUZZLE PS3#
The game in general benefits from years of technical experimentation on the PS3 hardware, boasting image quality and attention to detail that’s on an entirely different plane to other current generation games. An early boss battle against a Titan-sized brute known as the Hecatonchires will go down as one of the greatest technical achievements of the generation – and the set-pieces only get more impressive as you charge towards the end of the campaign. The developer certainly hasn’t lost its penchant for flamboyance, either. The game is extremely good at putting space between battles, and making them feel more exciting as a result. It also helps to break up the pacing – spending a few minutes pushing blocks and turning cranks gives you a much needed breather before the next big fight. You’ll feel like you’ve hit a brick wall the moment that you come up against them, which makes finding a solution all the more satisfying. While there aren’t a great number of puzzles throughout the adventure, the few that are included are well designed.

It’s arguably the most satisfying that the action has ever felt but, at its core, it still boils down to the same blend of right analogue stick dodges and Square, Square, Triangle inputs. The series’ familiar Rage mechanic has also been adapted, allowing you to build up special attacks more frequently during combat encounters, rather than save them up over the course of multiple battles. You can now latch onto enemies from a distance, instantly closing gaps in an almost Batman: Arkham City-esque manner.

The combat feels faster, partly due to an increased focus on the character’s blades.


That’s not to say that the action hasn’t been refined in Kratos’ latest eight hour adventure, though. It leaves the game in an odd position, boasting the beauty of Aphrodite without the precise purpose of a Greek God. But it’s also bankable, and as a non-numbered instalment in a long-running franchise, predictable in places.
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The prequel to Sony Santa Monica’s savage Spartan series thrives on years of iteration, delivering the slickest entry in the series yet. God of War: Ascension is the strange type of title that could only exist at the end of a console’s lifespan.
